Are online games good for learning?

Incorporating online games and GBL into the curriculum helps create a positive attitude toward the lesson and the topic being taught. Positivity contributes to motivation and can also lead to better outcomes for students.

Are online games good for learning?

Incorporating online games and GBL into the curriculum helps create a positive attitude toward the lesson and the topic being taught. Positivity contributes to motivation and can also lead to better outcomes for students. Online education is growing, learning can be tedious, and games are fun. Individually, entertainment games and educational technology are large industries, but their intersection seems tenuous.

For example, video games, if properly used to complement the curriculum taught by teachers, can improve behavior, make learning more engaging and engaging, improve skills such as collaboration, imagination, attention, problem solving and critical thinking, increase digital skills and citizenship, and encourage children to pursue technological training and careers. Engaging teachers and providing them with appropriate training and resources is key: if teachers aren't excited, empowered and don't receive the resources they need, progress in digital education will be slow. Many adults tend to shorten or limit playtime, but it's important to understand that fun and learning can often be the same thing. And if your child is struggling to make friends, online relationships with other children their age can also be beneficial.

There are a number of games and apps developed to help children control their emotions and encourage kind behavior, compassion and empathy. A large percentage of teens reported that games made them feel relaxed and happy, while a percentage reported anger and frustration. Video games require children to move and manipulate during their own physical activity, while sedentary children can move, but not as much as when playing sports. When teachers use games in the classroom or assign online games for students to play from home, it provides students with a healthy competitive environment.

A study published in the journal Pediatrics found that spending a day or less playing video games was associated with children and teenagers between 10 and 15 years of age feeling happier and more satisfied than those who didn't play. For pre-teens, there are many sandbox games, such as Minecraft, Roblox and Rec Room, that allow them to explore and build new worlds to make them more immersive and engaging. Choose games that are suitable for the whole family so they can play together, keep them motivated and help them to develop these key skills. More than 4,000 teachers from all over Europe participated in the last massive and open online course (MOOC) of Games in Schools.

If they are watching them live, they can also communicate with other people who are watching them and with the person who is broadcasting live (who can often be a well-known video player or a YouTuber like PewDiePie). Whether you're investing in a physical game (one that you put on the console) or a mobile game that's free, it's a good idea to consider the costs involved. Among the advantages of online multiplayer video games are the connection with people from all over the world, the receipt of real-time feedback on your level of play, the improvement of teamwork skills and creation of relationships with friends. Many of these apps and games are included in the Alludo Learning catalog, so partnering with Alludo will allow teachers in your district to access them and teach them how to use them in the classroom.

Online multiplayer games benefit young players by allowing them to take on a range of roles, such as managing teams or working with others to win.

Janine Radcliffe
Janine Radcliffe

Typical internet maven. Hardcore social media lover. Unapologetic bacon advocate. Friendly bacon buff. Certified tv lover. Certified food lover.